The genetic system has moved to a number system, allowing for much more flexibility, and you never have to 'start at 0' with things. You can keep multiple 'bases' to speed up breeding, but usually you can get what you need in two or three generations...IF you like math puzzles. T
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However, all those similarities Really don't necessarily should be a bad issue, as the game would seem effect
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Inside its mechanics lie enough options for mastery, enabling players to refine their skills and precis
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Once an adventurer dies, that specific temple becomes locked away forever to them and the phantoms of fallen players can help guide future players to see what obstacles